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With the help of 100,000 players, scientists prove that Einstein was wrong



On November 30, 2016, around 100,000 people worldwide have registered online and played a computer game. Together, they would have disappointed Albert Einstein in any case.

The physics that governs the essential parts of our universe depends on mathematics, which seems to work very well, but an idea, quantum trap, can be absolutely disturbing. Entanglement confused Einstein because of the way it seems to send data instantly faster than the speed of light. Einstein thought that there might be hidden factors that would explain trapping without superluminal travel – if you just happen to find out about a quantum framework, you would have the ability to predict the properties of two trapped particles.

Quantum mechanics is just funny; This statement was proved in a test conducted by Morgan Mitchell of the Institut de Ciències Fotòniques in Spain. This test is known as the Big Bell Test. The subjects were video game players, and they should have simply tested a sniper distraction with a final target that was as random as could reasonably be expected.

Trapped by what Einstein called "sinister motion on a partition", things that are far away isolated yet seem inseparably mathematical seem to influence each other. "Researchers have been aware of these spooky compounds since the beginning of quantum material research since 1935.

How about we start, how things work in reality, suppose you have an apple and an orange, put them in an alternate lunch box and send each lunch box with one of two children in different ways: at the point where a child opens the bag and sees an orange, she quickly realizes that the other child needs an apple Look, the fruit in the other pack does not turn into an apple, so if an outside viewer really knew all about this, they would have been thinking about what each child's fruit was all the time, so Einstein believed that the science of quantum material worked

Based on the work of John Stewart Bell, this is not the way quantum material science works If the oranges and apples were to follow the guidelines of quantum mechanics, then the two packs would simultaneously contain the two organic products before the measurement. By the time the bag is opened, each fruit will assume a different and unique identity, no matter how far apart they are. No data is passed on faster than light, and no matter how much you know about the fruit, you'll never be able to figure out what's in your pocket until you take your measurements. There are no hidden realities yet to be found that will enable you to understand what you have previously seen in your pockets.

Endless experiments have shown that since. These tests are based on the fact that according to some estimates special correlations occur that would only be possible. These investigations are based on the way that, according to a few estimates, remarkable connections are created, which would be easily possible if the particles recognized this uncanny correspondence, but not by any means the possibility of catching.

Ringer's investigations constantly require a trapped structure in which there is an amazing separation between the two entangled particles. Regardless, the late Bell tests also determine that estimating the data that is respected does not affect the results. An exaggerated amount of disentanglement looks like one would evaluate the substance of the pack only with arbitrarily ordered Orange Just or Apple finders. Nonetheless, it is mediocre to guarantee that something is very subjective and not subtly taken up by a hidden power.

Bell early recommended treating this problem with the randomness of human free will. The Big Bell Test does it.

The game is a buttonhole game, you move forward through a scene by hitting zero and one as randomly as unpredictably. There are bosses who try to beat by guessing what an "oracle" can not guess. It is extremely random. As announced by Wired, the members who were recruited by the researchers through a huge podcasts advertising campaign and selected students to attend school.

The behavior of computer gamers sent random numbers to controls in 12 laboratories on five continents that played their own entanglement tests. The random information from the computer game determines the settings on the gauges. These experiments re-revealed the weird relationships and provided more evidence that there are no hidden factors that control the after-effects of entangled particle estimates.

The entanglement will continue to be essential for quantum communication, which scientists expect to send encrypted messages, or perform quantum calculations with researchers aiming to test their limits.


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