Valve explained the growth of the game last year in its “Steam 2020 Annual Review” report. These include some considerable figures, such as PC gamers’ gaming time increased by more than 50% last year. Every month, 2.6 million people bought a game on Steam for the first time.
2020 is a tough year, and many of us use games as a way to escape from all the bad things in the world-the fact that many great games were released last year helps in this goal. In 2020, more than half of Americans have played video games, and Steam’s numbers only represent PCs (not including Fort night (Appears in competitor̵
In addition to spending more time and new users on the platform, Steam’s data also shows that the number of games sold has increased by 21.4%. The platform has as many as 24.8 million people playing games at a time, setting a new record for concurrent. The second player that year.
2020 is also Valve’s own year Half-Life: Alyx It was born, and we hope that it may eventually become the killer app for VR, and the game will eventually attract people to try VR. Does Steam’s numbers prove this? Well, VR has definitely grown, with 1.7 million people using Steam’s VR interface for the first time, which may be due to the warm welcome of new headsets, such as Oculus Quest2. Valve also reported that VR sales have increased by 71%, with ly Only 39% of them. People are playing more and more in VR, and game time has increased by 30%.
Speaking of PC games being played outside of the traditional “connect mouse and keyboard to the Windows machine” model, Valve also pointed out that game sessions using the controller have increased by 66.6%. Steam also pointed out its work to introduce games to Linux through the Proton runtime and called for Death stranded with Cyberpunk 2077 As a game that can be used on the OS soon after being released on Windows.