In the years since the Switch was first introduced, we have seen some great game ports that we really didn’t expect to run on the mobile chipsets of handheld computers, let alone run. it is good.To get cutting-edge cross-platform games on Switch requires hard work and real skills, and some great examples, such as The Witcher 3, Ori and the will of the elfwith Hell’s Blade: Senua’s Sacrifice, It is easy to think that as long as you have enough budget and bandwidth to complete the work, you can achieve anything.
However, for many developers, the reality is that although the Switch is an ideal 21
Yesterday, Remedy’s surprising release was exciting Control: Ultimate Edition Improved in the appendix titled “Cloud Version”. This is the first Switch game released in this way in Western countries, although Japan has already enjoyed two Cloud Editions of Ubisoft Assassin’s Creed: Odyssey And Capcom Resident Evil 7 (By the way, both are supported by the same cloud gaming technology from professional company Ubitus).Sega also uses cloud technology to power its Switch version Phantasy Star The series of the area.
Control is one of the games we hope to start using Switch at the beginning of the year, even though we realized it was a bit Pie in the sky. If you allow us to quote ourselves to discuss the possibility of watching games on Switch, please do the following:
We would say that the biggest obstacle to controlling switch ports is a technical obstacle. If you are lucky enough to have a powerful PC device, this version will support fancy pants ray tracing and it looks very cute.However, on other home consoles, the performance is not stable enough at the time of release […] It seems unlikely that there will be time, energy, and resources to switch control. Nevertheless, we still think wrong.
Thankfully, we were wrong-well, Kind of. The Switch version can run remotely like Assassin’s Creed: Odyssey and Resident Evil 7 in Japan, and transfer the game flow to your Switch, with all the advantages and limitations.
Regardless of your personal success or failure so far, platforms like Google’s Stadia, Microsoft’s xCloud, and Amazon’s Luna can all explain well-if you run well, cloud gaming can provide you with convenience do not Have hardware to run specific games. It would be cute to put all game consoles under the TV, but this is unrealistic for many gamers. Is the cloud version the best way to play these games? No, but convenience is an effective selling point, and may be enough to make up for a series of lags or image quality issues for curious gamers.
Regardless of latency and performance related issues for the time being, there are other advantages to using the Switch as a pure receiver and display. Heavy hardware visual effects including ray tracing and higher-quality textures are possible (the remedy stipulates that the Switch player can use 30fps enhanced graphics mode when ray tracing is turned on or 60fps enhanced performance mode when ray tracing is turned off Choose between”). There are also no updates or patches available for download-in fact, there are no mass downloads of any kind. The size of Control’s “wrapper” application is only 98MB.
You can also download the above wrappers for free and check if your Internet can play game streaming. This necessary pre-order connection test seems to be well implemented, allowing you to have ten minutes of tasting time to check if you are wasting money.
The cloud version is also useful for development teams and publishers. Being able to stream high-quality versions of the game to players without the huge workload associated with the full port may make the Switch financially viable in situations where it was previously “impossible”. Without having to write and optimize the “to the metal” port, you can greatly reduce the hassle, and may achieve “better” results faster.
Companies like Remedy and IO Interactive are far from huge.They are talented and respected developers, but this does not mean that they have enough bandwidth and budget to modify the game to a lower specification platform
It should also be remembered that companies like Remedy and IO Interactive are far from huge. They are talented and respected developers, but this does not mean that they have enough bandwidth and budget to modify the game to a lower specification platform. The ability to stream games is likely to affect whether to switch to Switch games.
For gamers with multiple game consoles, it is easy to focus entirely on the negative factors and laugh at these Cloud products, and it is certain that there are many negative factors. The demand for a reliable and stable Internet connection binds almost everyone to their home network (preferably wired connection via the Switch docking station), and densely populated areas of the world will find themselves lucky when playing cloud games: There is simply no proper infrastructure to make it work. The data cap is another obvious barrier to entry, depending on your location, data plan, and provider. Moreover, if you are lucky enough to also install an Xbox and/or PlayStation in your home entertainment cabinet, your losses in terms of performance and price will exceed the benefits of using the cloud version on the Switch.
When the eShop was launched last night, the actual price of the game was not displayed-the download was marked as “free”, although after a few minutes of playing, the purchase option was revealed: access to Control on Switch costs $39.99, where “access” is A keyword.
This is a familiar old chestnut-a long-standing focus on ownership and physical or digital-it is worth remembering that technically speaking, no matter how the data is transferred to the console, you only purchase the game license that still exists The problem is that if you have stored the data locally on the shopping cart or card, then when the server goes down or the company goes bankrupt, you will not be able to withdraw the ability to play single-player games offline. However, when every detail of a game is stored and processed on a remote server, you will continue to rely on a third party to revoke “access” to the game. Environmentalists are very shocked by the prospects of cloud gaming-how do you save something you never really owned in the first place?
Want more negatives? Servers may crash, and even if you are happy to run and run thousands of game instances, the capacity of these servers is not unlimited-on the day Control was launched, this capacity became obvious to some players:
F Abundant Although the current cloud games on Switch and other places have many drawbacks, they also have incredible potential, especially with the passage of time, slow and steady improvement. In the next few years, the connection problems we often encounter today can almost be alleviated through 5G mobile connections. In several hardware iterations, Nintendo can choose to integrate 5G into its console, thereby eliminating Wi-Fi router middlemen and reducing latency.
As analyst Daniel Ahmad emphasized in a series of tweets, there is potential for further integration between local and cloud games: for example, when downloading games or demos, when downloading or switching The option to stream or demonstrate before the local version, or the option to quickly switch between devices (perhaps Switch and Switch Lite). What we know is certainly not all the doom and gloom of the game: there are some exciting possibilities. No, cloud delivery will never exceed the responsiveness of running games on a box under the TV, but it is enough to make enough people a viable alternative.
No, cloud delivery will never exceed the responsiveness of running games on a box under the TV, but it is enough to make enough people a viable alternative.
Nonetheless, there are still some issues that need to be resolved, and you certainly shouldn’t jump into these games expecting a local style experience-it will feel different. There is also a concern that this has become the preferred method of releasing the Switch version. Even if the company has the resources of a complete port, a quick and convenient replacement method can be used.Until the technology has developed so that a keen player cannot tell the difference between locally run and remotely run games, we a lot of This situation is still a few years away-hope that this solution will be the last option.
However, concerns about revocation of access rights and disappearance of content may be even more urgent. A company like Microsoft can boldly claim that your content will still exist for decades from now, although who can tell what the future will look like?A legislative body that ensures that content must be hosted by Someone In the case of company dissolution, this may be a way to ensure continued availability in the future, but it still has a long way to go.
Ultimately, no matter where you are, whether you play retro games or modern games, everything needs to be weighed; it is one of access, fidelity, cost or convenience. These experiments using alternative delivery models on Switch will bring a bumpy experience for many people-you will definitely see their records on social media. However, an obvious fact is that Control can now be played on Nintendo Switch. “Hitman 3” will be played on Switch. If cloud delivery is the only feasible way for developers to publish games to the platform, would we rather have no access at all? of course not.There are rumors that Resident Evil 3 It may be bound through the switch through the cloud, which sounds ironic “No thanks, Capcom-back to the design board with you and give us the port we deserve!”
If you have to choose between “this or do nothing”, we are happy to help you-we sincerely hope those Yes The ability to produce the native Switch version is still continuing.