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The next generation of Destiny 2 provides important upgrades



Bungie’s additional support for Destiny 2 on PlayStation 5, Xbox Series S and X jumped into the next generation system, providing a key feature that many fans have been waiting for-a game speed of 60 frames per second. But how successful is the next-generation transition? How do these three new consoles compare? In addition to increasing the frame rate, what are the major upgrades? Bungie is not only known for its excellent visual design and solid technology, but also has a reputation for providing very similar experiences across platforms-so does Destiny 2.

In order to make the basics simple, “Destiny 2”

; provides true 4K resolution on PlayStation 5 and Xbox Xbox X. In most test shots, the number of pixels is resolved at the original resolution of 3840×2160. Bungie has developed a dynamic analysis system for this engine (specially used on PS4 pro), although it looks small, it may also be deployed here. There are also uncertainties in the way the DRS system works. The lower limit of 2560×2160 is considered an extremely rare limit on every next-generation computer. However, in the presence of short-lived signs of sub-native rendering, lower resolution effects buffers may alias, which may be the case. Overall, this is a positive aspect. Essentially, migrating from PS4 Pro to PS5, you double the frame rate when using DRS and eliminate the most noticeable resolution drop. At the same time, comparing the 4K pictures on Xbox One X and Series X, there is almost no visual difference, unless a huge performance improvement is made.

Then, for testing, I used the initial tutorial stage for comparison, which brought us back to the classic Cosmodrome field from the first “Destiny”-plus the fixed battles of the latest version of “Destiny 2.” It is essential that there is cross-play compatibility between specific console series-PS4/Pro owners can play with PS5 gamers, and the same is true for the Xbox One and Xbox Series series. This may explain why there is almost no change except performance: the key rendering functions remain the same, and even the disappointing texture filtering quality is exactly like the X series and One X compared. The focus here has always been trying to increase the frame rate-due to CPU limitations, this was not possible on previous generation systems.

Tom Morgan and Alex Battaglia talk about Destiny 2 on the next-generation console.

The image quality comparison between PS5 and Series X shows that Bungie has set up visual bars for game consoles that do not want to deviate. The game is actually the same-PS5 displays only slightly higher resolution drops below 4K. In fact, the evidence seems to point to Microsoft computers, which do not use DRS at all. 60 fps performance is usually excellent on the X series, but there is indeed a slight drop in frame rate compared to the target 60 fps, and the PlayStation 5 is more consistent in this regard. In short: the touch is clearer on the Xbox, but the ride on the Sony machine is sometimes smoother occasionally. As far as the S series is concerned, its performance profile is similar to its big brother, although we did notice that DRS is in effect here (the maximum target is 1920×1080), but it barely shows up. This is the full version of the game.

Another important enhancement for the next generation is the ability to adjust the field of view to extend the visible game area to the user’s taste. It is a slider that can be used on all next-generation systems, and there is no doubt that this is a welcome feature in competing products. On record, I did not notice any performance degradation in expanding the field of view. Another point of attraction is contention: 120fps games in the PvP Crucible area of ​​the game are only available for Series X and PlayStation 5 users (Series S up to 60). Technically speaking, both PS5 and Xbox Series X reduced the target rendering resolution to 1440p at 120Hz, which happens to be the limit of 120Hz gaming on some HDMI 2.0 TVs. In order to maintain a high frame rate, horizontal dynamic resolution scaling is effective-I noticed that the minimum is 1520×1440. In the game, the X series again has more tilt angles below 120fps, although in Iron Banner mode, each tilt angle can be dropped to the 80-90fps area, especially when a lot of Super Charge moves.

All in all, adding the Crucible’s 120Hz reproduction is a great additional feature, but I worry that the last generation of console gamers are still locked at 30 frames per second and have to play 120fps and 60fps on their shiny new console. When the next generation of users get more visual feedback and correspondingly lower input delays and FOV sliders to expand the view of each map, this is definitely an unbalanced race.

In the end, although there are few next-generation improvements beyond the frame rate, Destiny 2 on the Xbox Series and PlayStation 5 wisely utilizes the enhancements of each computer to provide competitive improvements online. Previously running games at 60fps and higher was only reserved for PC and Stadia gamers, and finally we have it here. Taking all these factors into consideration, now is an excellent time to return to the game-the Beyond Light expansion is well worth a try, and Bungie clearly has ambitious plans for Destiny 2 in 2021: promises cross-border competition between all systems Users with a higher frame host can now obtain high-speed performance, and are now getting closer and closer to the excellent PC version. We can’t wait to see what Bungie is developing based on next-generation consoles, but at the same time, new content and performance improvements make Destiny 2 a powerful tool for game console players.




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