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Home / Technology / Take a look at some of the concepts for games that Boss Key has never been able to do

Take a look at some of the concepts for games that Boss Key has never been able to do



Following the recent closure of the studio, co-founder of Boss Key Productions, Cliff Bleszinski spent some time on Twitter today to share ideas and conceptual art for games that the boss-key team never managed , [196592002] The work he narrated offers a perspective on what people thought in the studio when they were not working on LawBreaker's or Boss Key's short-lived Battle Royale game Radical Heights. [19659002] It is also a good reminder that many talented people have worked for Boss Key, and Bleszinski is directly writing to former art director Tramell Ray Isaac, former chief designer Dan Nanni, and former creative director Zach Lowery.

The squares themselves are a fun read, ranging from a team-based multiplayer fighting game with giant, dog-like, four-row weapon platforms (aka DogWalkers ) to VR bats Donuts ( inspired by the timeless classic Toobin & # 39; ) with a cast of colorful anthropomorphic animals.

We took the liberty of taking off a few pieces of art below, and you will find more on Bleszinski's Twitter account .


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