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Super meat boy forever is not the sequel I hope



Illustration of the article titled

Screenshots: Team meat

Ten years later Super carnivorous boy Back, this time is the auto-executor in the sequel. In addition to my favorite things, it guided many originals: lively controls and tight platforms.In the year Spelunky 2 with HeadsIt is disappointing to see the return of Meat Boy without important aspects.

Super meat boy forever Was originally Originally announced in 2014 As a mobile game. Then half of Edmund McMillen of Team Meat, an independent team, left to focus on other projects, and let co-creator Tommy Refenes personally restart the game console of the project in 2017. Other developers were eventually recruited, and the new Team Meat announced a release date for early 2019, and it is finally here almost two years later.

Undefined

Not like the original Super carnivorous boy, The sequel is the auto-executor grade It is procedurally generated, so that the sequence of danger and enemy does not always flow together.
Screenshots: Team meat

Last week as a limited time exclusive on the Epic Games Store and Switch-the game will eventually be launched on other platforms-Super meat boy forever Force your smiling flesh and blood to run forward at a constant angle, while avoiding, jumping and dashing through the enemies and obstacles generated by the program. In the first game, the wound in the death dungeon was not tight, forever and alwaysThe levels are more scattered, and the horizontal scrolling transaction is full of random dangers, and it will be locked every time a new game world is generated. None of these elements are bad in themselves, but they didn’t really make me feel back to arcade platform games.

Mainly because of the way the game is controlled.Bearing constant power runs counter to the trend of free bounce in 2010 Super carnivorous boy Good at.You can jump off a wall or hit a ramp to change direction, but in most cases forever and always It’s about decoding the exact combination of jump, punch and wall sliding to pass a given buzzer barrage and then execute them to steer the Meat Boy to a safe state, just like remotely controlling a fleshy rocket. The disconnect between solving the problem and actually implementing the solution makes me shudder.

It doesn’t help Super meat boy forever It feels particularly floating, and when many things continue to go on, it gets worse due to the occasional slowdown.I have a frame rate issue when playing on ASUS Zenbook, the issue seems to be related to I don’t know some PC settings.I haven’t played a game on the Switch, but it is locked to 1080p at 60 fps and it seems to work well based on GameXplainGame time.

Undefined

Where is the boss fighting Super meat boy forever shine.
Screenshots: Team meat

forever and always There is indeed a bright spot: Its boss fights. The boss phase is not always pushed forward, but provides you with enough tools to navigate narrow areas and repel the foul-smelling Dr. Fetters device by moving back and forth to hit weak points. These encounters are well-designed and very interesting. The answer can be found even when dozens of people are killed in the process. This is also the moment when the brilliance of the original game is maximized.

Original Super carnivorous boy It is part of a new round of independence worship for classic style.Two years ago Grumpy come out. In 2011, Supergiant Games released fortress. This year, all three have seen direct sequels or spiritual successors, Heads Established, but far more than the foundation laid fortress. under these circumstances, Super meat boy forever It feels particularly disappointing. It not only provides the same functions as the precious classic products, but also provides a weird compromise. The arrogance of its automatic circulation is suffocating, but it does not bring any novelty or value. thing. This is not a terrible game, and it is still full of cutscenes, telling a relaxed new chapter in the game. Meat boy-poetry. But this is still frustrating.


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