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State of Decay 2 Review: The Lingering Dead



State of Decay 2 sometimes feels like a too-realistic depiction of the banal reality that comes with the survival of a zombie apocalypse. Consistently on the hunt for food, resources for making ammunition and survivors to strengthen your ranks does not always translate into a captivating gameplay loop – especially when you're scared, except for the countless undead that surround you , 19659002] As in the first game by Undead Labs, State of Decay 2 seldom comes into contact with an overarching narrative. You have the choice between three pairs of survivors, each with their own background stories. These stories are not really important, but your decision defines your starting area and the temporary survivors with whom you connect to fight a growing disease called the bloodshot. The plague is the only thing you have to work against as your community strives to eliminate it from your city and build a better future.

This mission boils down to finding zombie-invested settlements to explore first, and finally destroying the plague hearts in the middle with Grotesque. These battles are the only way to measure the progress of State of Decay 2's otherwise open campaign. Each settlement you conquer strengthens the rest, forcing you to step back and regroup before attempting to blow up the next. They are also the most difficult challenges the game has to offer to fight waves of enemies for you, bravely lifting another Molotov in the hope that it will evaporate and take away all the nearby undead. Unfortunately, at their core, they are basic storylines without much variety in order to shake up the otherwise monotonous cleanup that surrounds them.

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State of Decay 2 is all about survival, and it carries all the luggage the genre is known for. Although you will be spared the stress of having to fight hunger and thirst with individual gauges, you will instead be dealing with those that affect your community. Food, medical supplies and crafting materials all contribute to the stability of your community. The general mood of your survivors determines how well you do it. In the dilapidated and abandoned settlements that surround you, there are scattered supplies that can easily be explored with slightly higher ground. Your goals are unlikely to begin with clearing an area of ​​enemies and looking for supplies, gear, and large rucksacks of the more appropriate supplies you need to make the settlers happy.

Collecting these supplies is seldom gratifying, though. Although your estate initially needs some quick work to get going, State of Decay 2 barely feels like you'll miss out on your routine tasks. For example, certain basic structures have daily resource costs that could lead you to believe that you need continuous care. But as the days go by so slowly (I've reached my core goals within the first 10 days), this never becomes a real problem. Resources become annoying only when you need them to make something special, such as ammo or pest control. However, they are short lived problems that will hardly force you to stop and think about how to set up your settlement. It is rare for State of Decay 2 to put pressure on the choices you make, which results in all its interesting subsystems being flat.

It's too bad, because so many of them could have added a new much needed strategy level. As an example, your base shows a threat level that determines how likely it is to attract a zombie attack. Creating new structures or driving these noise generated with generators, in turn, increases the likelihood of an attack for a given period of time. But even at the highest level, a community of only six members is often enough to fend off these attacks without you having to intervene. From the few moments my character came back, the fight was over when I arrived. All structures intact, all survivors intact

State of Decay 2 waste systems like these by giving you no reason to seriously engage with them. If your goal is to bring more and more survivors to a settlement, but also to take care of their wellbeing, your encounters with each new face should better test what they bring to the table. Their distinctive skills set them apart, but not in a way that forces you to make difficult decisions about whom to invite to your settlement.

The friendlier survivors you meet will be provided with numerous perks with a sense of individuality assigned to them. One who specializes in sword fighting will be more effective with a blade weapon, while another with computer skills can help expand your base of operations. The sheer breadth of the options offered could lead you to believe that checking every possible addition in your settlement is the key, but that's not the case. Often, State of Decay 2 informs you that colliding personalities lead to struggles in the home base, but they never escalate to a point where you need to take action. You will never feel the need to exile or deny access to an existing character based on the lack of specific abilities.

Graphic bumps are common, including enemies that cut through the environment and sometimes entire hordes on a single piece of the environment.

Fight is not as dynamic as some character-specific abilities suggest, but it's still satisfying. For attacks, a single button is used, causing blunt recoil damage depending on the weapon selected, forcing an opponent to land or cutting away limb by limb. Each approach has its advantages and disadvantages. Blade weapons handle enemies more efficiently, but are far less durable than a sledgehammer or tire iron. With these bulkier weapons, you'll need to take extra action to kill enemies on the ground, which may leave you open. Anyway, the bloody finishers and ghastly sound effects really get the melee action going, even if you just do the same button mindlessly until your stamina expires. Firearms are also available, and the ammunition for them is much more common than you might expect. Gunshots attract more zombies (even with silencers), but it's lazy aiming, which is ultimately more frustrating in practice.

State of Decay 2 does a good job of mixing things up with the introduction of some new enemy types. While some make less interesting additions like exploding bloaters than they deserve, two others shake the fight in a charming way. Wild animals are flung around at high speed to avoid your melee swings and make firearms a nightmare. Similarly, Juggernauts are the biggest enemies on the border. They will pick up blows from vehicles and rounds of ammunition before you can drop them off with a satisfactory execution. Combined with normal, cumbersome enemies that will quickly encase you, Juggernauts are more concerned with smart crowd control.

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Often it is the game itself that does its best to keep you from playing Lack of depth. State of Decay 2 is running extremely poorly, even on the Xbox One X. Although graphic graphics are not graphically noticeable at all, they often fall well below the target of 30 frames per second and sometimes temporarily block when the action on the screen is strong , As a result, submissions can often feel incredibly lethargic and unresponsive, which only gets annoying when you try to free yourself from a sideways supply run. The lighting can sometimes stand out especially in the mornings and dusk, but State of Decay 2 has no visual theme to connect to, and just looks boring and boring. This is all stacked on a motion blur that's so aggressive that even the slightest movement turns your environment into an unattractive spot.

Bugs are also prominent and can range from annoying to almost game-ending. Graphical disturbances are common, including enemies that cut through the environment and sometimes capture whole hordes on a piece of the environment. Enemies also routinely fall from the sky when you race across the map, which you will often do when you drive in one of the vehicles on the map. The physics will charge and get your vehicle into the air by making small touches at low speeds. Companions are also particularly prickly. Some who follow you on missions will disappear for no reason, while personally letting one instance of a community member disappear completely and being eliminated from my pool of characters at the start of the game. Another instance always saw one of my characters forever shut out, while others sometimes stuck in an endless loop of the same dull dialogue for a whole mission. State of Decay 2 is roughly as it is.

If State of Decay 2 had the kind of depth that attracted you, these technical mistakes would be easier to overlook. But because of the lack of meaningful motivations, they are so prevalent. State of Decay 2 can be divided into a rhythm where it's easy to spend hours, but it's never a ride with real surprises, excitement or intentions. There are promises in so many systems that it introduces, but unfortunately they are not being used enough to make room for repetitive activities that are not nearly as exciting. State of Decay 2 feels like the lumbering enemies that populate its lands. Aimless, wandering and out of place.


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