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“State of Decay 2” does think that punching the Nazis is a good thing



Bats can also work.  Bats can also work.
Screenshot: Undead Lab/Microsoft Studios

I think most of us can agree that fighting the Nazis is a good thing. Oops, it is on this premise that many great video games have been built.That’s why being a State of Decay 2 Players find that the game has a negative impact on the characters, because they eliminate the garbage in life before the end.

in State of Decay 2, This is an open world zombie game released by Undead Labs and Microsoft Studios in 2018. Each survivor you recruit has random characteristics, which can reflect what you did before the outbreak, but also reflect the personality of life experience. influences. For example, survivors can be “fear of rats”, which in turn puts them in an advantageous position in pest control and can maximize food storage.

Steam Marines 2 Developer Yik-Sian James Seow picked up State of Decay 2 On sale in January, and quickly Lengthy Twitter topics About his time in the game. But last week, he noticed a strange thing: one of his survivors seemed to have a negative personality influence from the “punch the Nazi” trait. According to the flavor text, the game explains that kicking the skinhead out of the local concert in the previous life indicates that the character is usually “annoying to other people” rather than, in this case, just doing the right thing.

“This would be a really bad way to discover this situation State of Decay 2 The developers are cool to the Nazis,” Seow write, Sparked a whole day of Twitter craze, and asked Undead Labs and Microsoft Studios about this feature.he is Eventually blocked By officials Attenuation state The account that the studio is now talking about Is caused by a false alarm After being harassed in its “social hearing software” Provide public support for Black History Month.

in Subsequent tweets Undead Labs explained in the content shared yesterday that the “punch Nazi” trait will never be presented in a completely negative way, because it also provides survivors with more combat experience and makes them “more likely to be themselves The beliefs of the latter were violently argued.” The latter situation was unexpectedly changed with the addition of new game mechanics.

Undead Labs wrote: “When the morale system came, it simplified our initial concept of nuances of’characters competing for their beliefs’ and became a basic negative morale effect, representing the disharmony of the community.” “So today, because of Possibility of quarrels, this feature has positive skill bonuses and red text in the user interface. It has been this way for years, and we didn’t realize until tonight how confusing it seemed (it’s not common, We have more than 1,300 characteristics).”

Undead Labs plans to correct this problem in a future fix by eliminating the current negative effects associated with the “Punch Nazi” trait and turning it into the positive personality indicator that it should have been. The survivors will still enhance their combat experience, but they will be taken for granted by the community as a nuisance due to their resistance to white supremacists.

Under these circumstances, Xu himself was originally At the other end of the hatred movement Those gamers who are willing to defend the rights of the Nazis are not willing to observe for a long time the hatred that incites hatred in their communities and removes the hatred from its root causes.Building a safe and friendly society requires us to do Intolerance, If you can’t even do this in a video game, don’t hit your ass when you go out.




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