Everything you need to know about PS5 and Xbox Series console upgrades
Wow!A few days ago, Respawn Entertainment released the next generation patch for its impressive “Star Wars: Jedi: Fallen Order” and brought us a special upgrade, which surprised us More The horsepower provided by three new game consoles. It is not a complete next-generation patch-similar to Cyberpunk 2077, it just adjusts the previous generation code to get a higher frame rate from the new computer, especially the use of the CPU to bring us closer to 60 frames per second .
The patch is also interesting because Respawn Entertainment has released patch instructions, which tell us almost everything we need to know about technical enhancements. Comprehensively increase the frame rate, improve the quality of post-processing, and increase the resolution. The actual upgrade range actually varies from machine to machine, and the reason is not clear, but we hope that this is related to the functions of Sony and Microsoft̵
Xbox Series X seems to have gained a more comprehensive range of upgrades. Of the three consoles, it is the only console that retains the quality and performance mode of the previous generation version-both have been improved. The quality mode has a target of 30fps and a dynamic resolution window of 1512p to 2160p, which provides the sharpest image quality and highest consistency of any console version-despite the lower frame rate limit. Its performance mode is designed to reach 60fps and achieve most of the performance in the dynamic resolution range of 1080p to 1440p.
In contrast, the PlayStation 5 gained a single mode with a target of 60fps and achieved this goal on locked 1200p and 1440p post-processing buffers. Considering that the existing previous-generation code can provide backward compatibility with the 1080p standard, the limitations of the upgrade are small, but of course, the additional pixel count and post-processing accuracy are welcome. Finally, there is Xbox Series S-it is a huge upgrade to the One S version, again targeting 60fps. The patch description does not provide resolution indicators, but the dynamic resolution window we see ranges from 720p to 900p, depending on the time shift of Unreal Engine 4, so that higher pixel counts can be felt in more static scenes The most effective.
These are the basic specifications of the patch, but how do they work? Well, “degenerate order” always has some problems in asset flow, which leads to knots and knots. This is something that has happened in all versions of the game, even on the PC version. Interestingly, there are still some problems on all systems in 60fps mode. What needs to be clear is that the overall performance in the game is relatively stable at 60fps, but it is most obvious during the traversal process and in the cutscenes. PlayStation 5 seems to look smoother overall, but all versions show problems. On its own, Series X can provide the highest resolution visual effects. If stuttering is a problem for you, the 30fps quality mode can clear most of it. For the Xbox Series S, this is the most unstable version of the game-in addition to the streaming challenges, it also seems to be limited by the GPU in some ways. This is still a significant improvement compared to the unlocked frame rate of the performance mode in PS4 Pro and Xbox One X, but it is the most impressive upgrade.
Overall, this is an interesting upgrade that is well worth a try, especially since the game is bundled with EA Play, so after the expansion, it should be playable on Xbox Game Pass. Despite the differences, we still like this game. It combines some excellent production value with high-quality gameplay and the shadow of Metroid, thus gradually opening the way to various levels. The new patch does not completely solve all the technical issues we want to see, but it is definitely the best way to experience the drop sequence on the console. We recommend you to check it.