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Stadia developers can’t fix bugs in their games because Google fired them



Illustration of the article titled

image: Savage Planet Journey

apart from Fired about 150 developers, Google Stadia’s throttling has put a large number of early adopters in a very good and really difficult situation. Stadia was originally Annoying from the beginning And if you can see the latest experience of Stadia users, it will certainly not leave a positive impression on the way forward.

One of the few games that Google really owns-despite being released on consoles and PCs before Stadia debuts- used to be Savage Planet Journey. Google acquired Typhon Studios Before the end of 2019, This transaction means Savage Planet Journey It is one of the few games available for free with Stadia Pro subscription.

Typhon Studios was the first studio acquired by Google, but with the effective closure of Google’s gaming ambitions, the developers there were let go by others. For users who are still playing games on Stadia- At least those who don’t sue Google -This caused some problems because no one around to fix their game.

Anyone who tries to play Savage Planet Journey -Only appeared on Stadia Pro a few weeks ago-encountered a series of errors, Including freezing on the main menu, collapse, with Hanging. And because it is located on Stadia and the game files are stored in a server farm far away from the PC, ordinary users have no right to solve the problem by themselves.

Can’t play travel In a single player or co-op, a user and Game publisher, 505 games. After Stadia’s social team told them that they would work with the publisher to solve the problem, the publisher said: In fact, we can’t solve this problem for you at all.

Illustration of the article titled

Screenshot: Reddit (U/Lordubuntu)

505’s support staff said in an email: “Unfortunately, since all game codes and data on Stadia are owned by Google, we can’t do anything from start to finish.”

In a follow-up a few days ago, another 505 game support staff suggested that users remind Google that, in fact, Google is the person responsible for publishing everything Google Stadia.

not clear

Screenshot: Reddit (U/Lordubuntu)

As the original poster lordubuntu pointed out, this is exactly the case. You can’t really blame the original developers-Google fired them all, so it is not their fault to solve the problem on Google services. (I’m sure they’re not excited about getting customers into trouble, but at the same time, after they fire you and all of your colleagues, will you lend a hand to help Google?) And Google’s support should be unlike traditional publishers Solve Stadia’s problems like normal games.

Certainly not wrong Every support staff.This is just absolute confusion, although considering Google’s record, many people want to do this Cancel project.Also, it’s worth remembering The game is still in Stadia. Phil Harrison of Stadia said in his blog: “You can continue to play all games on Stadia and Stadia Pro, and we will continue to introduce new third-party games to the platform.” Early this month.

But if this is the quality of service that users can expect in the event of a problem, then why invest further in the Stadia library-especially When is it good Service exists?

This story originally appeared in Kotaku Australia.




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