Barry Johnson from Lillymo Games stated in a DM to IGN that the studio “has not been warned in any way to close the Vita store.” In fact, Johnson said that they were just on Purchased the second Vita devkit in a month.
“When there was news that this happened in TheGamer̵
TheGamer initially reported on the PlayStation store that Sony’s old game consoles were about to close, and also talked with a number of developers who are developing PS Vita games for future release.
Miguel Sternberg, game designer at Spooky Squid, is one of the developers. Sternberg is currently developing a port of his game “Russian Metro Dog” and is trying to launch the Vita version before the store closes in August.
“I have been porting the game to PS4, Xbox One and Vita, switching back and forth every few weeks,” Sternberg said in a message to IGN. “Starting from being happy with the new improvements I have implemented, this is a serious emotional spur. [to the Vita port] On the weekend, understand that it may be too late to release the game, now that it is possible, but only if I can finish it before the deadline. I miss it for whatever reason, and all my work is wasted! “
IGN learned about the deadline for Vita developers through emails sent to PlayStation to IGN and independently verified developers.
According to this email, the last date to submit the game to the PS Vita store is July 12, and the last date to post content on PS Vita is July 20. The final date for submitting the game to Sony’s Global Quality Assurance is July 6, although Sony said it cannot guarantee time for review.
The short-term window for developers is incredible. Johnson said that there have been some problems, such as their game not appearing in the latest release of the PS Vita store, but the lack of warnings is even more surprising.
“I couldn’t tell from news reports that this store was going to close. I had hoped to receive a year-long warning to complete all projects,” Johnson exclaimed.
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Sternberg said he is in a lucky situation, and if he is close enough before the deadline, he can release the game. But he lacked warning. “The interesting passion project I was working on when I finished porting a large console added a lot of pressure and unpredictability,” he said.
“Now, I either give up the job and cancel the Vita version, or make it a priority in the next few months, and hope that nothing will happen.”
Matt TM Kim is the news editor of IGN.