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Home / Technology / Resident Evil Village: The evolution of Madame Dimitrescu and her daughter – IGN first

Resident Evil Village: The evolution of Madame Dimitrescu and her daughter – IGN first



Alcina Dimitrescu (commonly known as “Mrs. Dimitrescu”), who is 9’6 inches tall, immediately became one when she was recognized as one of the main villains of “Resident Evil Village”. A global phenomenon. But how big are her feet? Keep reading! Even without the vicious claws, Madame Dimitrescu’s figure is so huge that any man will feel weak and small when facing her, and Ethan Winters, the main protagonist of the country, is no exception. When you were hunted by Lady Dimitrescu, you either bleed or bleed. A female humanoid villain of this size and strength is a “Resident Evil” or any video game franchise we have never seen before.

IGN First in April includes exclusive news, interviews, game screens, etc. of “Resident Evil Village”

;. Today, we can exclusively show some concept art that has never appeared before, these concepts are the most popular new video game character on the Internet, Mrs. Dimitrescu and her three daughters.

Resident Evil Village: The evolution of Mrs. Dimitrescu and her daughters

Tonoori Takano, the art director, is responsible for the design of Ms. Dimitrescu. In response to the high demands of fans, he previously announced the height of this terrifying character. Despite the stunning 9’6 inches (2.9 meters) including her high heels and sombrero, Mrs. Dimitrescu easily defeated anyone alive. However, some of the tallest people in recorded history were so close enough to make Madame Dimitrescu’s height a reality, which made her even more frightened.

But what about her shoe size? We also asked Takano to measure this as well, and he achieved impressive results when he returned. Lady Dimitrescu’s shoes measure 44 cm (17.3 inches), which is almost twice the size of women’s shoes. She also beat the Guinness World Record of Jenison Rodriguez Hernandez, which is the largest foot in the world by nearly 4 centimeters. Takano designed Lady Dimitrescu’s shoes based on a real pair of high heels. He scanned and digitally adjusted the shoes to match the strong height of the hostess.But we didn’t go all the way to Capcom’s Osaka headquarters, we were just talking about our footsteps. Takano and director Morimasa Sato introduced us to the identity of the main countess of Castle Dimitrescu, and before the game was released, the two men were at a loss to see their creations become an Internet phenomenon. Takano smiled and said, “We deliberately made the character design more luxurious than “Resident Evil 7”.

Sato mentioned that creating an impressive character from the beginning was the theme of the game, and his reaction to Mrs. Dimitrescu’s revelation convinced him that this was the right choice. Sato said: “The core concept of the game was decided in the early stages of development.” “After that, we started to think about characters. In order to create a charming village with a sense of place, the characters living there are very important. For the main enemy For the role, we considered the field each person will be engaged in and the experience they can provide. “The method of starting from the role and building experience from there may feel similar to “Resident Evil 4.” “

Resident Evil 8 Village Showroom Screenshots

“Resident Evil 4” (Resident Evil 4) is also located in a village, with different locations, such as Vitores Mendes and Ramon Salazar. Sato said: “There are many other characters with similar influences to Mrs. Dimitrescu in “Country”, so you can look forward to it.”

Mrs. Dimitrescu may not be the only villain in the village, but according to Takano, her design can be traced back to the beginning of the project. He recalled how the team started to prototype the characters. “We re-used Mia’s character model in “Resident Evil 7″ and made her wear clothes and hats,” he explained of their early tests. “I think this is enough to give her a ghost-like quality, but we can’t make her feel scared. Then, we decided to make the character model bigger. That was the beginning of Madame Dimitrescu.” The art director continued. : “I drew a piece of conceptual art, and she bent over and walked through the door. At that time I felt this was about to be resolved.

From there, the team created an area and experience to match the newly designed mistress, which became the Gothic vampire castle Dimitrescu. Sato recalled: “The original concept was a castle inhabited only by women.” “We tried many different methods to make the countess scary and feel like a boss. There are ideas to make her more like a creature, but In the end we feel that a tall woman is the simplest but most powerful thing we can do.”Madame Dimitrescu is not only a tall woman like a vampire. Her fashion is inspired by the style of the 1960s, which Takano hopes will differentiate her from other Gothic villains. Takano explained: “I feel that only Gothic aesthetics will lack originality, which is why I want to add modern ideas under this premise.” “We reviewed women like Audrey Hepburn. Actors and the fashion of the time when the Addams Family was active. We use these resources as a hint to create a less traditional Gothic environment.”

Madame Dimitrescu is not the only femme fatale in the castle to follow Ethan-her three beloved daughters also follow him. The eldest daughter, Bela, was quiet, her shoulders stiff. Cassandra is a sadist who likes to kill. Daniela is the youngest daughter and the craziest and most delusional of the three. Sato explained: “Ethan has a family that he wants to protect, so we also want to build a family for Mrs. Dimitrescu to create a contrast.” Takano said: “The concept was originally a castle with a castle inside. Hundreds of witches, but this is difficult to implement as a video game format, which is why we finally made it like this.” “But in fact, when you play the game, you may notice that the settings are still very close to that idea. All enemies in the castle are women. With Lady Dimitrescu as the authority of the cult, we created this female hierarchy. The blood of men was taken away by these women, so you can say That is the opposite of Dracula.

Screenshot of Resident Evil Village PlayStation 5

“Outside the castle, you can see the blood drained from the corpse. It looks like a thin scarecrow. All men are men. This is a very strong environment for women.

This frightening experience, in which a relatively weak male character is intimidated by imposing a female, seems to be inspired by a sadistic fantasy that is rarely seen in video games. In the “Resident Evil” series, Madame Dimitrescu and her three daughters are threats we have never seen before.

In order to push the series in a bold new direction, Sato said that during the planning stage, he encouraged the team to try as many unusual ideas as possible. Sato explained: “We are not the kind of team that starts with niche ideas and then gradually expands.” “When trying new ideas, we first pursue extreme goals. As we move forward, this idea usually begins to deviate from pure horror. Therefore, in the end we must bring the experience back to the horror.”According to Takano, the hundred witches in the original concept were mostly naked. Once the team “brings it back into horror”, the idea becomes a giant countess and her three creepy daughters.

For more information about “Resident Evil Village”, be sure to check out the five-minute gameplay on PS4 Pro, and stay tuned for the IGN exclusive content “Resident Evil Village” throughout April. Resident Evil Re: The public beta of Verse will start on April 8, and it is available for pre-download now.

Esra Krabbe is the editor of IGN Japan. He couldn’t wait to make Madame Dimitrescu bleed. Of course, metaphorically.


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