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PUBG halts its 50-player Deathmatch mode in less than 24 hours due to server issues



On Thursday night, PlayerUnknown's Battlegrounds launched its limited-time Desert Knights mode, a 50-player deathmatch involving ten five-person teams competing in a small corner of Miramar. It was supposed to run until the end of the weekend, but on Friday afternoon developer Bluehole had to pull the plug early because it messed up the servers of the game and prevented the players from even connecting to PUBG.

This is a bad timing, to say the least. The players had less than 24 hours to try out the mode and they did not make it to the weekend, which would have been the highest playing time. I suppose the team had no choice but to pull it out when it discovered it was causing problems elsewhere, but that will not give much comfort to players who want to dive eagerly.

PUBG's first Deathmatch mode, which ran last month, went much quieter, so I hope the hiccup with Desert Knights was a one-time thing. My guess is that Desert Knights will return soon, giving players who missed it another chance to play it.


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