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Home / Technology / PS4 Pro has been greatly improved, but what about other game consoles? • Eurogamer.net

PS4 Pro has been greatly improved, but what about other game consoles? • Eurogamer.net



The 1.2 patch for Cyberpunk 2077 was released last week, with an absolutely large list of bug fixes, adjustments and upgrades. Dedicated players should see that the game interruption error is resolved, but fundamentally speaking, has the game been fixed on the console? Now, can we suggest buying titles on the previous generation system? Catching up is good news for PlayStation 4 Pro owners, but in terms of performance and stability, there is still a long way to go.

What is not detailed in the patch notes is any specific push for the best experience of PS4 and Xbox generation consoles. Although in theory, the list of engine optimizations is long, in theory, it should improve everyone̵

7;s experience. user. It also promised to improve the controversial time anti-aliasing solution and improve the screen space reflection. Xbox One was also selected for memory management optimization-but streaming media optimization caught our attention because it seemed to be the key to major improvements to the PlayStation 4 Pro title.

Everything has to do with background streaming technology-a way to import geometry, textures and other assets from storage, decompress them and render them on the screen. We found the changes deployed on PS4, PS4 Pro and Xbox One, but strangely, Xbox One X doesn’t seem to have changed much since version 1.1. In short, in a sense, the priority of streaming may be lower than before, with the goal of increasing the frame rate, but at the expense of details.Environmental assets take longer to load, and now pop up windows more The problem is more serious than before.You can say that there is a streaming delay, but the details do Finally render in the given time. However, in densely populated urban areas, although driving fast, certain aspects of the environment now simply cannot be loaded before you pass.

Digital Foundry tested all last-generation console versions of Cyberpunk 2077 patch 1.2.

You can see the impact of this on the overall presentation in the video, especially on the PlayStation 4 Pro, but the result is a clear performance advantage. Sony’s enhanced console has always been able to run the game best, even beating the more powerful Xbox OneX. The situation is better now, it took a lot of time to reach the goal of 30 frames per second. Running in a crowded market, the frame rate may reach mid-1920s lows on PS4 Pro. After installing the new patch, the game runs almost flawlessly at 30fps, although I have already talked about the details of the reduction (or delay). Sometimes, in similar situations-such as a fast sprint in the market-the performance of the Pro with patch 1.2 can increase by up to 8fps, which is a significant increase in 30fps subtitles. It is more streamlined, and although it may take some visual sacrifices to get there, I would say it is worth it for pure playability. In any case, pop-up windows occur in fast-moving scenes, so in a practical sense, they often blur and jump at runtime.

I think the most striking thing in the test is to see the infamous alley shootout. This is a stress test I designed at the start of the game-on the way to Ripperdoc, we drove the overnight city at night speed, and instead of stopping at the designated location, we carried out a fatal rampage. The combination of combat, multiple NPCs and dense urban details caused performance on all systems to plummet-still the case on PS4 Pro, but obviously still an improvement over version 1.1. However, there are still some problems-in the later shouts against Maelstromers, my game console began to bend badly into the 1920s, and then I experienced a total collapse. Therefore, it is obvious that there is still a lot of room for improvement. Although PS4 Pro has made great progress in frame rate, it is difficult to get the game through the 1.2 patch when the crash is still a problem.

We ran the PC version of Cyberpunk 2077 on an Xbox One processor-based system, and the results were fascinating.

In contrast, Xbox One X still has major problems. Performance has improved. Now the market is running in the mid-1920s instead of teenagers, and the first entry into Night City after the first mission has also improved. The problem is that many of the remaining issues still exist: Xbox One X continues to suffer-serious problems have occurred in the game-leading to serious failures at 0fps. This is temporary, but it is still a more common problem on Xbox One machines. Unlike the PS4 console, my test did not crash. Overall, the improvements of One X are not so impressive, and it is still possible to see performance drop below 20fps just by quickly traversing dense environments (PS4 Pro can see huge progress in this area). Hutong’s combat stress test seems to be as bad as version 1.1. In general, there are improvements, but the performance is far less than PS4 Pro-a strange situation.

As far as ordinary PS4 and Xbox One are concerned, they always do not work well in the 1.1 patch. Although the new patch does make some scenes play better, when you are 2PS to 3fps, the advantage is still small. 30fps the goal. Strangely, the PS4 did not show the same level of improvement as the Pro-in the case of penalty kicks (or worse) and consecutive shots, PS4 still has a 20-30fps experience. Even in any gun battle, this version cannot be targeted correctly, which is a difficult task. I also encountered a problem with the system menu crashing on Ps4-just like Pro. PS4 is still a bad experience overall: the crash is still there, and benchmark performance is still out of reach.

This was made by Digital Foundry in January using the 1.1 patch of Cyberpunk 2077.

At the same time, Xbox One is still extremely difficult to recommend. Traverse material based on comparing patches 1.1 and 1.2, including streaming optimization, but the performance improvement is at best insignificant-too small to be recorded in most scenes, because in these scenes, the frame rate only shows the margin of error the amount. Where you really need a good, stable level of performance, the Xbox One still disappoints, and perhaps inevitably, it is still the worst performing Cyberpunk version.

In the end, this is good news, and there is also bad news. PlayStation 4 Pro is not bad. Accepting that clear and clear games designed for the next generation of hardware will struggle on the last generation of machines, the idea of ​​playing Cyberpunk 2077 at 30fps makes many experiences show that it is not easy to shape games on traditional hardware The thing is completely impossible. Based on this, I will be fascinated by how to improve the situation of PlayStation 5 running on the same code base. Having said that, both PS4 and Pro crashed within two hours of playing, which is indeed a cruel reminder that the game still requires a lot of work.

This is a mood that is more applicable to PS4, Xbox One and Xbox One X. Four months since its launch, it seems that only small steps have been taken to improve the core performance of these three games. According to the patch notes, it seems that bug fixes are the top priority-indeed-but hope that CDPR will continue to promote optimization. What we saw in patch 1.2 was progress, but strangely, in my testing, only PS4 Pro saw a comprehensive improvement. When the next major patch arrives, this will give all systems pointers.

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