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“Need two” is the hell of a couple’s treatment course



In a long-term relationship It’s always trivial. Miscellaneous list. Texting. “I don’t know, what do you want for dinner?” Combat material. At the same time, love is the disruptor of scale. Small sins are synonymous and synonymous with real problems: the expectation of housework is gender equality; your partner stumbles home from God at midnight and knows which club; how hesitant they are about everything.

In the new cooperative game Need two, May and her husband Cody (who have been transformed into small dolls) are crawling in the pillow fort she built for her daughter Rose. These are not two dining chairs with overhanging blanket roofs. This is a maze. Its ceiling is like the ceiling of a cathedral. Pillows of many times the size are stacked high on the ever-twisting floor. In order to restore a proper proportion of their lives, May and Cody climbed onto the mat.

Cody Banters: “Ross calls it̵

7;mother space’, just like’outer space’.” May said she didn’t know. “Because you have been working,” Cody retorted. As they ventured deeper, more space-themed toys appeared: Discovery Store-style plasma balls, suspended solar system mobile devices. The background suddenly changed from “mother space” to galactic space. Above and below the glass floor are infinity. The stage of disputes between them has evolved from the Petri dish to the universe.

Need two It is an extraordinary game.First and foremost, it is extremely interesting, satisfying and innovative-perhaps clearing the high standards Portal 2 Set for cooperative games. From the toys of the dentist shop in the 1990s to the anthropomorphic vacuum cleaners, delightful details fill every level.Every one of the new game loops that are constantly emerging makes people feel Ok, Never forced or clumsy. However, its greatest success lies in its perfect synergy between plot and game. It can only be played by two people online or together in the same room. Regardless of the sad reality, few AAA video games have the theme of love. Need two Not only about Love. “We use a lot of metaphors through mechanisms,” Need two Developer Hazelight Studios.

When Cody and May fight in the largest part of the house, such as a military base run by squirrels occupying their trees, they continue to acquire complementary and contrasting abilities, such as artillery and match shooters filled with combustible nectar. Therefore, if Cody did not apply nectar to the wasp’s nest, May may not explode, and they would not be able to continue. “For some narrative experiences, we should add robots to the storytelling process,” Fares said.A magical, story-telling interpersonal therapy book instructs the couple (and makes them antagonistic) yelling Cooperative laboratory! Every opportunity he got.

For mechanics, love is the ideal plot car Need two Offers. The structure of the game relies on a strong foundation of action adventure, and has a good basic feeling such as jumping and sprinting.This Book of love Cody and May are brought to various environments or objects in the couple’s life, such as their shed or snowball on the ski slope, where the dexterous introduction of new mechanics can avoid any boring or monotonous situation.Short-lived challenges appear from time to time, and the game loop starts from handguard, Dance dance revolution, Even Street fighter. Just like long-term relationships that are longed for, old and new, tradition and novelty are full of expectation, expectation and surprise.

But Cody and May did not establish a successful long-term relationship. They are getting divorced. Throughout the game, the couple laughed at each other constantly, bringing them something that they hated, small needles engraved with deep spots. The neglected tool shed that May used as a hobby was factory-scale. The immeasurable attraction problem is condensed into two halves of magnets. The magnification and reduction of the problems in May and Cody’s marriage provided a safe haven for deep wounds and mundane war stories.


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