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Lucasfilm Games’ new partnership means the limits of the galaxy



Today, Lucasfilm games Announced a partnership with Ubisoft to jointly develop an open world “Star Wars” game. The title will be developed by Ubisoft’s Massive Entertainment. This is the first time a company other than EA has produced a “Star Wars” game since Disney acquired Lucasfilm in 2012, thus ending nearly eight years of exclusive rights. Still in production is the new Indiana Jones game developed by Bethesda Game Studios, a newcomer to the Lucasfilm and Disney properties.

Let’s start with Star Wars. The development of this new title is still in the early stages, and even Massive is still recruiting people for the project, so details are scarce.Julian Gerighty, director 2nd Division with crew, Will serve as the creative director of the game, and the title will use Massive̵

7;s Snowdrop engine. In addition, Lucasfilm Games has not disclosed any information about the characters or settings in the Star Wars universe that the game will appear in.

Yesterday’s news came that Lucasfilm and Bethesda teamed up to create the Indiana Jones title, which is the first Lucasfilm launch in many years. Not a “Star Wars AAA” game. This move marked a huge change in the way Lucasfilm’s gameplay has taken place, expanding the tent for developers who wish to use Lucasfilm’s franchise to develop games, especially in the world of Star Wars.

Although EA had previously recommended that the company enjoy 10 years of exclusive rights in the “Star Wars” game, it seems that it has either been forgotten or the clock has long run out. (In any case, Lucasfilm will not confirm the use of WIRED.) Despite this, EA will continue to make games, but Lucasfilm Games is free to seek other partners.

Sean Shoptaw, senior vice president of global gaming and interactive experiences at Disney, told Wired: “EA has been and will continue to be a very strategic and important partner for us now and in the future. “But we do feel that There is room for others. “

In 2013, Disney fired 150 employees at LucasArts and ended internal game development. The company said in a statement that the rationale at the time was that the move would “minimize the company’s risk while obtaining a broader portfolio of premium Star Wars games.” Hollywood Reporter then.

However, in the following years, EA exclusive trading was criticized as a bottleneck in achieving this goal. In addition to some small mobile games or VR games, on the one hand, you can also calculate the number of EA’s major “Star Wars” games since 2013. By allowing more developers to introduce their ideas for games, Lucasfilm hopes to diversify the games it offers.

Shoptaw explained: “I think if you look at the game field, there are so many people making games in the world.” In other words, it will be a huge challenge to do this internally.”

Just like past EA games, any new “Star Wars” game will become a part of the “Star Wars” classic and continuity, and all movies and TV shows produced since Disney’s acquisition will share these continuities. James Waugh, Lucasfilm’s vice president of franchise content and strategy, explained that although this means that games will not always be directly linked to content in other media, the possibility still exists.

“I think people get tripped sometimes,’Oh, that have Connect to everything else. This is not necessarily what we have been saying,” Wo told Wired magazine. “If it fits that story, it will happen. “

This new non-exclusive arrangement for the “Star Wars” game and the rest of Lucasfilm’s franchise library opened the door for developers to present their own story ideas to Lucasfilm Games. Douglas Reilly, the vice president of Lucasfilm Games, told Wired: “We don’t lack many people who want to knock on our toys.”

There is Todd Howard in that camp.Famous director Skyrim (In many other games) also huge Indiana Jones fan. Vaughan explained: “The biggest inspiration for Indy Games in particular is that this is a passionate project by Todd Howard.” “He put forward the views and stories he really believed in.”

In Reilly’s words, these franchises are of course still Lucasfilm’s toys. “Ultimately, we have final approval for everything,” Reilly explained. Although developers (including but not limited to EA) are free to introduce story ideas to the company, these developers will still play in the Disney theater.

Keeping gamers and developers in the theater seems to be the ultimate goal of the newly renamed Lucasfilm Games. Video games are increasingly competing with movies and television for leisure and entertainment time. Disney has a long history of dominance in the film and television fields that compete for consumer attention, but it lacks the same level of experience as video games. Leveraging the talents of external studios may mean that consumers spend much more time each day on the company’s massive franchise than when Disney relied on movies and TV alone.

A single story-driven game can take dozens of hours. Open world games like the kind made by Ubisoft with Lucasfilm Games can extend for hundreds of hours, depending on how long players want to explore. Shoptaw explained: “This is really why we do our own things, because these are large-scale entertainment experiences that last several hours, much longer than movies.”


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