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Loop Hero is a wonderful new RPG to overcome despair



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image: Four quarters

Cycle hero There are many things: RPG, roguelite, auto-hands games, card games, city builders, evocative visual novels. It’s also great, I can’t stop playing.

Developed by “Four Quarters” (an outstanding manufacturer of behavioral experiments in 2015 Please, don’t touch anything), released today on Steam with the title Cycle hero See you in the process of fighting various creatures, collecting upgrades and obtaining crafting resources, walking along the round shepherd and shepherd. Troubled by memory loss, you are trying to rebuild a world thrown into chaos by the evil lich. Every time you enter a random cycle of adventure activities, you can unlock more items and accumulate more materials to rebuild a village, and its survivors will provide you with more rewards the next time you venture into the void. It sounds simple and repetitive, on a very basic level, but it is very satisfying and full of interesting trade-offs. There is another turning point: you are the one who decides how each new cycle is formed.

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Each cycle begins with a lonely road shrouded in darkness, but as time goes by, you can build it into your own personal vision.
Screenshot: Four quarters / Kotaku

Enemies fighting you drop cards. Place them on the map to add new locations, just like you are playing a traditional city builder. In addition to trying to create a prosperous community, the purpose is to make a kind of dungeon that will maximize Your upgrade capabilities and resources without having to be straightforward to you. You can play cards such as mountains and grass to enhance your health and collect handicrafts, and the Noble Mansion will summon vampires to fight. The stronger the monster, the better the reward, until you finally establish a cycle that is enough to summon the boss. You can fight it to develop the story and unlock the next cycle, or you can use what you have already obtained to retreat to your village.

Either way, everything you get in the current cycle, except for the crafting materials, will disappear. Being forced to start again in each cycle may sound like resistance, but in my experience, it is liberating, allowing me to try new strategies and correct past mistakes. Progress is fickle. Sometimes, it can backfire. Sometimes, it will disappear completely.in Cycle hero This means slowly sliding in the direction of death, until you are lucky enough to get a powerful new item or upgrade in time to unlock a new skill that happens to work perfectly with your existing load, and then furious.

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Although the progress restarts from the beginning in each loop, your settlement remains the same and continues to grow as you play.
Screenshot: Four quarters / Kotaku

All this with Cycle heroThe bigger story about humans trying to recover history from forgetfulness. No one in the game is completely sure what is happening, how many times it happened before or how many times it happened again. In many games, time is like a flat circle, you need to spend a lot of time to repeatedly complete the same variants of several tasks.in Cycle hero It feels particularly evocative.

The ominous Chiptune music soundtrack injects severe but whimsical energy into its minimalist pixelated world. When you approach the end of each run, the concert gradually tilts and starts to sway, but then resets in the narrative interlude, because the amnesiad protagonist tries to find out what is going on, because the darkness of going all out may erase it Meaning and existence.The Lich said to you at a certain moment: “Eternity will make you dusty, and in the process I am only a small part.” I have this feeling for many loot-based games, but it is not the case. Cycle hero.

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Cycle hero Knowing that influence alone cannot pay bills.
Screenshot: Four Quarters / Kotaku

in spite of Cycle hero This is a doomsday game. It has to survive and rebuild in the face of depression and despair. I am eager to not only try to increase the number, but also to try to grind the necessary trophies to get better trophies. I am more eager to join this war with the abyss to help his character get rid of the discomfort of the universe.Regarding nihilism, some esoteric philosophical works may not eventually appear, but when we turn the corner on the first anniversary of the pandemic, I have discovered Cycle heroThe people depicted are trying to overcome their confusion and despair in a low-key manner, which is surprising.

After playing for a few hours, I defeated the third boss.However, I would like to go all the way to the end, both to find out which new combinations of cards and abilities I can use to overcome the difficulties, and to see if I can draw a conclusion. Cycle heroThe story of the story is fascinating from the beginning.


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