Launched in October 2008, the Android Marketplace was the first version of the store, allowing Android users to download and install applications and games on their phones. In 2012, Google undertook a rebranding and comprehensive reform to become the Google Play store. Since then, these apps have been installed in cars, watches, refrigerators, and even Chromebooks. Despite this situation, we still call it an “Android application”-why? Yes, I know that in each of the above cases, they are still installed in the Android framework, But I think they are beyond this nomenclature, and if we change our view of their progress, they can continue to mature. Let me explain.
For several years, Google has been working hard to get developers into use, hoping that they can start designing applications for larger screens. In particular, they want them to optimize for Chromebooks, and even provide a roadmap when they launch ChromeOS.dev resources.
They didn’t beg them to use background programs, mouse and keyboard support to make a full-screen experience, and more, they paid little for their labor. Why is it that when there are nearly 1.85 million applications in the Google Play Store with so many possibilities, they are limited to our phones and tablets? You might argue that this is simply because they were built separately for them, but I disagree. I think they can and should expand to maturity and become more and more useful outside of the ecosystem for which they were originally intended. I have spoken to many application developers and they seem to think that the problem is twofold.
First, they pointed out that the Chromebook user base is not large enough to guarantee that there will be a dedicated team to optimize applications for Google’s laptops. (Although it is certain that in many cases, they just don’t understand Chromebooks, so they just don’t track these statistics). Second, they told me that they felt that Google did not give them enough incentives Accept the apps they created for phones and tablets a few years ago, and completely modify the Chromebook.
If this is true, I can understand why there is no improvement in the application that feels like a laptop. Yes, most applications can “run” on a Chromebook, and all applications that have tablet mode and can be rotated to landscape will fill the Chromebook’s display. But this is a far cry from the real laptop experience -Icons, text and other visual elements still look clumsy, and the fingers are placed in strange positions instead of the mouse. Rendering problems abound, and I still can only use the game controller to play five Google Play games I know This is frustrating. ->
I think developers need to take this more seriously, but this may be cyclical – Maybe if we no longer call them “Android apps” – thus perpetuating the stigma attached to them – really showing interest in these “Google Play apps” experiences optimized for our Chromebooks, then develop Personnel may find that action is required. Perhaps, if we see more developers taking advantage of this opportunity to optimize applications for Chromebooks, users will begin to ask or even beg them to do so more often. Are we in an endless loop? I encourage you to contact them using their favorite developer’s Play Store contact email address to let them know that you want to use their app on your Chromebook!
If you are a developer and are reading this article, then you might be wondering that the user base of developers who do use to create larger screen experiences has exploded. For example, it is fascinating that Gameloft, the creator of the Asphalt 8 racing game, has achieved 9 times revenue growth by optimizing for the Chrome operating system. In addition, Pixonic, the creator of the popular “War Robots” game, has increased its participation on Chrome OS by 25% by applying some optimizations. For a long time, games like Roblox have adopted Chromebooks and continue to use them. In fact, there is a complete news section, and Google provides the latest blogs about these success stories on chromeos.dev, so it’s clear that as Chrome OS continues to see massive growth, they are interested in working alongside Google Play apps. Fight year after year.
It’s true that progressive web applications (PWA) have the upper hand, and we are all excited about it, but I believe that Google Play applications will continue to have a place on our devices in the next few years-at least in some form. For example, when Android R finally landed on Chrome OS, Google is likely to want to control the situation to some extent. By running Google Play applications in a separate virtual machine called Crostini using a method called ARCVM, they can better control how they look and run on Chromebooks, providing a more simplified and consistent experience. We will have to wait and see what happens, but as we learn more, we will keep you up to date.
All of this shows that when apps have more features, continuing to pack them into our phones and tablets will hurt them, but what do you think? “Android apps” started to be called “Google Play apps” and are seen as more grammatically just a matter of syntax? Is the change in your perception of them important, or do you stick to web applications? Do you believe that they can and should coexist with the development and maturity of Chrome OS?
I sound critical, but I still think this is an important conversation, and I would love to hear your thoughts on this matter. I hate recommending apps and games for Chromebook owners, just because they don’t have full or partial mouse, keyboard or gamepad support and I feel ashamed. I was tired of opening an application, only to find that it stays in portrait mode with black squares on the left and right sides, and then I heard someone watching bash Chrome OS and saying that it was just a large Android tablet. I am tired of clumsy display elements and ugly rendering issues. If you are an app developer, please let me know-is Google enough to motivate you to optimize for Chrome OS, or are there still some obstacles? I really want to hear your story!
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