(Reuters)-Two people with direct knowledge of the matter told Reuters that Chinese tech giant Tencent’s Timi Studios is the developer of popular video games “King of Glory” and “Call of Duty”, created last year $10 billion in revenue.
According to sources, this $1
It also provides a solid foundation for the ambitions of surpassing mobile games and directly competing with global heavyweights. These giants have developed expensive “AAA” games on platforms such as desktops, Sony’s PlayStation, Nintendo’s Switch, and Microsoft’s Xbox. .
Timi’s engineer wrote in the recruitment notice last month that the company aims to develop a AAA game similar to the virtual community in the movie “Ready Player One” and will “communicate with Japan, South Korea, Europe and United States”
Tencent is setting up studios overseas, including Timi in Los Angeles, Lightspeed and Quantum, with the goal of creating original intellectual property content with global appeal.
Tencent’s goal is ultimately to obtain half of its game revenue from overseas, the latest figure is 23% in the fourth quarter of 2019.
Many large studios are seeking support from Tencent to convert their “hardcore” desktop or console games into mobile games. Such games have long-term discussions and in-depth storytelling or battle functions. Some of these games include multiplayer online role-playing or online battle arenas.
Last week, Tencent reported that total online game revenue in 2020 was 156.1 billion yuan (approximately US$23.79 billion), but it did not break the revenue of individual studios that operate independently and compete with each other.
Two people familiar with the matter said that Timmy’s revenue accounts for 40% of game revenue.
People familiar with the matter said that of Tencent’s remaining game revenue last year, Lightspeed and Quantum, the developer of another game with the highest revenue, PUBG Mobile, contributed 29% of the revenue, while other developers’ distribution revenue was 26%. People familiar with the matter said that the Aurora Studios Group, promoted by the title of “Moonlight Blade Phone”, contributed 3%.
Because the information is not public, it refused to disclose the source of the information.
Tencent did not immediately respond to Reuters’ request for comment.
Thanks to a surge in paying game players, Tencent said last week that its online game revenue grew 29% in the fourth quarter to RMB 39.1 billion.
($1 = 6.5619 Chinese yuan renminbi)
Li Pei and Tony Munroe report.Edited by Gerry Doyle