In a video released today by CD Projekt Red, Marcin Iwiński, the co-founder of a Polish game developer, made a public apology to PS4 and Xbox One, which performed poorly on PC4 and Cyberpunk 2077, and explained some of the issues that led to the game’s release. difficult. .
When talking about Projekt Red’s honesty policy towards customers, Iwiński said that he and the entire leadership team expressed “a deep apology” for the PlayStation 4 and Xbox Xbox One versions of the game “not meeting the quality standards”. [CDPR] Hope it meets”.
In addition, he begged the audience not to blame the development team for what happened, but pointed out that Iwiński himself and the board of directors should be responsible, the latter̵
Dear players, below, you will find what kind of personal explanation the CD PROJEKT co-founder gave to the days before the release of “Cyberpunk 2077”, and shared the studio’s views on the game situation on old consoles. pic.twitter.com/XjdCKizewq January 13, 2021
Iwiński went on to mention some of the hardware and technical obstacles the team encountered in the later stages of development, and specifically mentioned their misleading approach: “Hope to make the game have an epic performance on the PC, and then adjust it to a game console-especially the old Game console gens” and underestimated the hardware gap.
Then, the co-founder continued to implement the company’s future plans and commitment to solve the problem-“Our ultimate goal is to fix the errors and crashes encountered by gamers on various platforms. Please look forward to smaller and smaller patches regularly.” .
To this end, Iwiński proposed a development roadmap for next year, showing that CDPR plans to release 1.1 and 1.2 patches in the next few weeks, and then carry out a series of updates, improvements, free DLC content and free next-generation console upgrades. Second half of 2021
This means that the free DLC originally planned to be launched at the beginning of this year may be postponed for a longer period of time in order to prioritize more important game fixes.
For more detailed information on the progress made in the further development of Cyberpunk 2077, including updates and improvements, free DLC, etc., please visit https://t.co/vfY3xxCM1G pic.twitter.com/6U28q8pcVH January 13, 2021 day
Balancing delays and expectations
Largely thanks to the widespread praise and success of CDPR’s previous AAA title work “The Witcher 3”, there was a lot of publicity around the release of “Cyberpunk 2077”, which was first announced to the world in May 2012 , And comes with a trailer trailer in January 2013.
This kind of community expectations, coupled with the studio’s grand vision of the scope of the game and its openness, created tremendous pressure during the development process, and due to multiple delays in the game, the staff worked overtime at the end of the cycle.
As the game’s launch has been going on for a long time, and multiple release windows have been postponed, the development company had to balance the loss of community support it received to further delay the release of the game (especially considering the release of next-generation consoles) Time) and polish the game to an acceptable standard.
Now, given the full refund of certain versions of the game and mixed critical reviews, it may have finally paid off for CDPR to further postpone the release of Cyberpunk 2077 until sometime in 2021.