Creta, Part of the party game center, part of the game creation tool, sounds like an ideal candidate for Beta testing status sharing. It is assumed that not only will you be able to share games more easily while playing games, but you can also collaborate with other Stadia users to create brand new games. Then, when you’re done, you can share direct links to your creations without having to browse libraries created by others. As a record, you can do the same.
It works the same as advertised. I joined the states through the Discord and Messenger apps, and as long as you spelled the password correctly (to ensure randomness does not occur during the game), there will be little confusion. I think this is the analogy of Google Docs. Collaborative work tools have existed for decades, but GDocs keeps it simple. State shares need to maintain this simplicity-Google needs to invest it in more games, even if they are not that complicated Creta.
Last week, I immersed and quit some shared games and tutorials, but was partially overwhelmed by the game creation. Other Stadia users like me are already designing new game levels to fully use with the system, and I just threw the giant dinosaur skull around and tried to use the Stadia controller instead of the keyboard and keyboard to make walls and layers. I could have used the mouse. (It is commendable that the team even produced tutorials on using the controller to make the world.)
Therefore, I may not be a game creator soon, but what about the results of these tools? In the first few days (the game is scheduled to be officially released later this week), there have been many interesting games that have refined the ideas of other games. Some work very well, while others are even less. It is commendable that Creta Games, it feels like you are in control Fortress night Characters in the game-easily master the basics.
(However, don’t expect everything to look like a shooter on the shoulder. The creation tool provides ample freedom of photography, so you can create your isometric game for dream dreams.)
The team behind Crayta, Unit 2 competition, has several games available for testing at this early stage. There is one Overcooked Clone the game, some “capture the flag game” and another game champion, you have to overcome the huge wall against you and the rest of the game. My favorite is “Treasure Hunt”. If you have never heard of it (and similar games have appeared elsewhere), then it is like a stupid version prey You can transform and hide into random objects, while other players try to hunt you down.
The potential here may be a good idea that is easy to execute CretaTool of. The team spares no effort to provide a lot of tutorial content and guidance to help you learn the rope here-and there is still a lot of work to be done.
Some of these early titles are not effective. The task of “Hu shrinking for warmth” is to destroy the chaotic air-conditioning equipment and make you and the world cold, which is a mess and not so interesting. Your health indicator is your body temperature, and the colder you explore. For a limited time (you can always get hot by the campfire), you must set off into the frozen tundra to discard some of the cold air.
Whether you find other players depends on whether you are spawning in the same camp or feeling lucky when looking for the torch for help. There is no doubt that there is no one around, and repeated freezing to death is not much fun. Other games are a bit unstable-but they are early games with new tools. I can be patient.
CretaThe premium version of will be released on July 1, where 500 points of in-game currency can be used to purchase skins and items. The team also promised to provide “seasonal post-launch content” for the rest of the year. Stadia Pro subscribers can use it for free, but the basic version of the free version costs $39.99.