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Comparison of the first Xbox Series X and PS5 games shows amazing results



The Xbox series X has been launched, and Sony’s PlayStation 5 will be released tomorrow (November 12), and the next generation officially begins. Nevertheless, few games can use these two new consoles at the same time, which makes the early comparison a bit tricky. Fortunately, Devil May Cry V: Special Edition is only available for new hardware, and the performance between them is surprising.

After Digital Foundry played Devil May Cry V on PS5 and Xbox Series X, it released its findings through all four rendering and performance modes of the game. Although Xbox Series X has better performance on paper, real-world findings indicate that sometimes the gap may be smaller and larger than expected.

For example, in the “normal”

; mode of the game, both Xbox Series X and PS5 need to render Devil May CryV at the original 4K at an unlocked frame rate. In this case, the performance of both consoles is good, with only a slight drop below 60fps. But the X series is also the best performer here, with an average of 8% more frames per second than the PS5.

The high frame rate mode makes things strange. This mode reduces the resolution to 1080p and tries to increase the frame rate to 120fps. The reality is that neither of these two consoles can achieve this goal, most of the time the average is hovering around 100fps. But the strange thing is that in most of the tested game scenarios, the PS5’s running speed has been significantly improved, and Digital Foundry hinted that this may be due to some unknown API bottlenecks.

The other two visual modes can be used for ray tracing considering performance or quality. After selecting the performance, the resolution is still 1080p, and the performance of Xbox Series X and PS5 is the most similar. The X series has some advantages, but compared with the “normal” mode, its lead is reduced. After selecting the quality, the resolution will be restored to 4K, ray tracing will indeed cause a lot of losses, the game can hardly reach 60fps. In some similar situations, PS5 managed to optimize Series X again, but Digital Foundry pointed out that the difference between the two is usually as small as 2-3 frames per second.

The test of a single game cannot draw a broad conclusion, but this is an early indicator that shows that there are some surprising problems in the performance of the two consoles, which are not communicated by the listed specifications. As more Xbox series X and PS5 exclusive sales are expected soon, the differences between the two will become clearer.

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