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Alyx did not receive the mainstream recognition it deserves



Half-Life: Alyx, Valve’s unexpected VR returns to the series of founding the company, and has won many “best VR” awards from major institutions. However, most critics have ignored it to gain more mainstream recognition, such as the annual FPS or the most important game of the year, and in many cases, it has not even been nominated.

To a certain extent this is understandable. The Steam hardware survey in December 2020 shows that Steam users equipped with VR headsets still account for less than 2% of the total number of Steam users.While ly It is optimized to run normally on many different headsets. It requires a powerful PC, so it is not clear how many of these 2% headsets can actually run. So, why should a game that only a few players can play gain mainstream recognition?

Let̵

7;s start with ideological reasons. Half-Life: Alyx Considered to be the “killer app” of the new platform, which changed the way VR headsets Halo The original Xbox was transferred. It did it.After the unexpected announcement of VR headsets, sales of VR headsets soared ly In November 2019.Even the valve index (the price of the entire system is $1,000) sold out globally by January 2020, two months earlier lyRelease.

Not just the point of sale of VR headsets, Half-Life: Alyx It is also considered a moment of change in the game industry. It aims to prove that a fascinating full-length story can be told in VR with AAA fidelity, interactivity, modification and minimal discomfort. It also handles all of this. Even at the lowest graphics settings, the scale of the entire 15-hour advertising campaign, the attention to detail and the interactivity are jaw-dropping and no motion sickness.

Nine years later, Valve is finally ready to talk about the game at least on Half-Life: Alyx and communicate again

Valve also released ly, Generates a lot of user-created content, which can be easily accessed through Steam Workshop, including some truly outstanding custom levels. This is the democratization of VR that we have never seen before, allowing users to tell their VR stories with relative ease. Admittedly, this is a 2% democratization process, but it is an important step in making VR content more accessible.

But if all this is not worth it, Half-Life: Alyx It is only recognized for its quality as a VR game.Pass no recognition ly Can stand with non-VR titles, the industry is disrupting lypotential.This hinders what it originally hoped ly Will be achieved-VR games will be transferred from the VR field to the mainstream.Indeed, given the small installed base of VR, it is much easier to fire ly As “another VR game”, not like Our last part second As “just another action adventure game”.

Of course, ideological reasons will soon become dogma.in case ly Being a game is bad, so how good does it look and feel, or how important is it to the entire industry? If this is just a glorious demonstration of technology, why consider getting it recognized by the mainstream?

Fortunately, Half-Life: Alyx It’s an excellent game in itself. This story is overloaded, but it is interesting, provocative, and possibly clever (I haven’t decided yet). half life Know how. The game made up for its slow start with excellent world building, art direction, characters, and not just an impression. Portal 2Humor.

Valve wants you to search every corner of Half-Life: Alyx VR experience, Sean Vanaman and Corey Peters

ly It does make obvious concessions to VR, in terms of scope, it is closer to Half-Life 2: Episode 1 Either Half-Life: The power of confrontation More than other games in the series. Gravity gloves can put most of Alyx’s environment in a comfortable range, but they lack the impact of Gordon Freeman’s gravity gun. Combat encounters are limited to a few enemies at a time and focus on cover.And the game reflects the variation of point-to-point puzzles better than the physics-based fare we are used to. Half-Life 2. But none of this hurts. After wearing the headset, fighting and exploring will not feel overwhelming, and Valve has the iconic sense of balance and pace.

That does mean Half-Life: Alyx It’s almost certain that it doesn’t convert well to a flat screen, but that’s the point: this is an exclusive attempt by VR to prove this concept to mainstream audiences. Therefore, it is worth competing with other products in terms of design, writing and gameplay. In the grand ambition, need Compete with others. Without this, I’m not sure if we will see VR leave its niche market.


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