An unofficial Metroid Prime fan project aims to reproduce the classic version of GameCube in 2D mode, which has released its first playable demo.
Since 2004, “Prime 2D” has been developed in some form and promised to use all the elements in Retro Studios’ first-person appellation and convert it into a traditional 2D Metroid game.
The developer of the game “Team SCU” stated that they are using their own engine to build the game, and the demo shows that they have incorporated some Prime-specific features, such as scanning masks, which allow players to view item-based knowledge. In the environment.
“Our history is long, starting in April 2004,” the SCU team said. “[We] Cycled through 5 different main programmers, and hundreds of volunteers produced thousands of resources. But this is the past, and we are the present. “
Although the working hours of the project have been longer than expected, the developers of Prime 2D claim that work has accelerated in recent years.
SCU said: “Prime 2D has always been focused as a fan project for creating and learning fun-many previous contributors have used the skills learned from the project to prove this and break into the gaming industry,” SCU said.
“We did not fully replicate the original materials, but focused on adopting core concepts, translating them, and then implementing them in a logical 2D solution.
“By doing this, we allow ourselves to focus on building a great game first, and then use it as a basis for creating a familiar experience, instead of limiting ourselves to trying to achieve 3D ideas in a 2D space.”
It is not clear how the SCU team intends to avoid possible legal action by Nintendo, especially since another Metroid fan project AM2R terminated its development after receiving legal threats in 2016.
The next official series, Metroid Prime 4, is currently under development at Retro Studios in Texas.
According to a VGC analysis conducted in August 2019, about half of the full-time developers working on Metroid Prime 3 stay in Retro Studios.
The investigation found that a core team of about 50 people worked full-time for the 2007 Wii shooting game, while about 27 people remained in the hands of the developers, including 4 permanent contractors.